Thursday, November 25, 2010

Itty Bitty Gothic Prefab of Almost Doneness \o/

We still lack a front step, but the build is otherwise complete.

Second floor Balcony of Awesome Balconyness
Stair of Spiralyness

Trapdoor of Trappyness ^.^

Houston, we have a problem. I can't package it and sell it. I've tried it in a box and in a rezzer and the problem I'm having is that everything scripted (all the doors of Epic Dooryness - trapdoor and cell included) only stay positioned and open and close properly if the castle is oriented to face north. I've tried linking the doors and unlinking the doors and repositioning and resetting the scripts and I just don't know what else to do. I'm guessing there's some voodoo script magic I'm supposed to do here, but uhm...I'm proud I got scripts in the doors.
So, cute lil castle, almost ready for anyone who only wants to live facing north x.x
Perhaps a voodoo script magic faerie will descend upon me while I'm finishing the stair and modding textures for the second floor.

Wednesday, November 24, 2010

Super Quick Squee Blog!

Among the items I've been waiting for Emo-tions to bring over from the old world, the combat kilt was a mainstay in my SL wardrobe. So versatile and so hot. One of the first articles of clothing I bought when I got serious about being 'in'.
Totally made the girly squee noise when I found it.
That's all.
Oh! Castle update: OMG it's almost done! Just needs doors. *dances* So exciting. Pics later ^.^

Sunday, November 21, 2010

Itty Bitty Gothic Prefab

So, last night I was laying on the floor fiddling with prims and though "Hey, why not a castle?" So I roughed one out, there on the floor. Teeny little prim castle. When it was 'done' I dragged it up to my junk drawer...erm, building platform and made it big. Well, that was not good. I didn't want a bunch of megaprims and when I stretched up so the max size of prim was 10 meters, the area between the ceilings and floors was like, 2 meters.
Not even sure tinies would've wanted to squeeze in there. So, I scrapped it and started over with bigger prims, scaled to me. I'm kinda short, as most are aware (I think 6' 1'' is plenty tall, but eh, whatevs) so maybe the ceilings are still a little low, but it's my Itty Bitty Gothic Prefab and I love it.

Here is a front view. Notice there are no windows. I realize not having windows is a security measure, but there's also a big old balcony (unfinished) on the second floor. It's my Itty Gothic Prefab; it'll be windowless yet insecure if I want it to be. Stairs also unfinished (read: nonexistent), but with the exception of those and the balcony - OH! and lack of door - everything inside and out is finished and textured (I'm shocked, too).

Comfy dungeon with owner-lockable cell. Awesome!

Second floor, much the same as the first floor/entry level.

And the roof with wicked neat turret-y things.

I haven't worked out travel between levels. The footprint of the house is roughly 20x25 meters, so it really is 'itty'. Am percolating ideas for stairs, but may wimp out and use floor to floor teleporters. Will see. Also, I'm already having ideas for my Godawfulbig Gothic Prefab Castle ^.^

Monday, November 15, 2010

Built like a brick sh...Victorian

Quickie post to show off the progress of the Vickys. After struggling with actually finding natural sidings and attempting to texture Vicky Green with them, I had a brainstorm *ding*. There are totally brick Victorian houses. And I knew this, but the vision of the finished home always had siding. I dunno. I'm slow to change ^.^
Given that, though the houses tend to be just as - if not more in some cases - ornate as their wooden counterparts, yet relatively 'flatter' and less sprawling, I did some adjusting on some of the walls. Where floors tended to jut out a bit, I deleted here and there and shuffled prims around. One room lost a window and a little bit of space, but it's all flowing together nicely, still, I think.
I am giving myself a challenge! Since the only real work left now is roofing, I'm giving myself 3 days (yes, three!) to finish this version of the house (after only *cough5cough* months).
It would be absolutely fantastic to get the other three versions textured and planted and landscaped by December 1, and I'm going to keep that in mind, but I've committed to the Christmas Hunt and the prizes for that have 10 days to manifest ^.^ (omg deadlines!)

Here is Vicky G in her unfinished but way more textured glory.

Saturday, November 13, 2010

One Step at a Time

For the cool cat who's buildin' a world so I can build my own.

One Step at a Time
by Joseph Morris

In the morning with the journey all before us on the road,
It takes courage to begin, that is sure;
For the first step is the hardest, and we always think the load
May be greater than we've power to endure.
When the first mile lies behind us we can say, "Now that is done,
And the second and the third will soon be past."
So we trudge on through the noontime, and the setting of the sun
Finds us coming to our stopping-place at last.

When a man would climb a mountain he's appalled to see the length
Of the slope that reaches up into the sky;
But he starts, and with the climbing he will find he's gained the strength
To attain the very top, however high.
For the climbing of a mountain takes but one step at a time--
Who has courage to do that will reach the goal;
He will stand upon Life's summit and will know that joy sublime
Which is his alone who dares to prove his soul.

Presents for me and a little exploring

As I was wrestling with the MLP on my gazebo and getting a bit irritated, I took a look at myself and though "Self, you need some new hair." Shopping makes me less irritated, so I agreed with me and off I went to seek new hairs at Emo-tions. Found some! Also found a lovely new pink outfit that I had to have.
With new hair on head, I debated going back to work, but eh, didn't feel like it and after a discussion about RP sims with a friend, I realized I hadn't been to see Hawk and Raivynn's Falcon Crest Village since it had gone through a rebuild.
Wow. Sooo pretty and just begging picture taking.

I'm a huge fan of flowers everywhere and they are all over the place. Tons of intimate little settings are sprinkled about the area amongst flowers and trees.

I wandered around for a while and came across the bathhouse. Not needing a bath, I didn't take one, so no pics of that; sorry ^.^ I freshened up a bit and rolled on.

Ohh, fresh fruits and veggies. They looked so yummy and no one was around...I may or may not have shoplifted a bit here and enjoyed a shiny, red apple.

Possibly feeling guilty after a little criminal behavior, the tavern I sought refuge in seemed a good place to nap. They might want to see about a bartender who knows when to cut a girl off.

Thursday, November 11, 2010

Just for a moment, but not just for today.

I couldn't do anything but stand and look and feel and that's all that needed to be done.

Tuesday, November 9, 2010

Two, two, two blogs today!

After much swearing and some crashes, I've finally managed to shove two couples anims into the gazebo and they're working where they ought to. My balls aren't flying off into space somewhere after I reset the scripts. (This is where you say 'Yay, Tormie!')
Here are my alt and me.

Isn't he a handsome thing? No idea why he's bald. He has hair. I think he's sulking because I haven't been working on sexy furniture for a while.
Anyways! After searching high and low Inworldz and not finding any full perms or copy/trans couple dances, I lamented to my dear friend Amaranthim who reminded me of the TGIB blog. I have mentioned this blog before. Oh em gee. What a fantastic resource and a really touching blog. Google Thunder Grapes I Beckon if you haven't heard.
Not only did I get three great couple anims that are perfect for My Little Gothic Gazebo, I spotted some great model poses that will make my picture taking Inworldz super, duper awesome.
Oh, and what the heck am I wearing? It's another cutie holiday outfit by Dark Langdon. There's even a lil beret ^.^ I suspect he'll be advertising on the forum soon. Watch for 'em!

I can do anything that I want, 'cause look...

Since I found my way to Inworldz I've been making. A lot. I make this and that; the sorts of things I would like and think people would like to have. So always when I'm working, I'm thinking, if I were not me, would I want this enough to buy it? Is it good enough? I scrap stuff and start over a LOT and I only build or mess with drawing things when I feel like it. I produce a fraction of what I actually start, but I'm always thinking, thinking 'if I were not me, would I want this?'
Last night I was watching my favorite anime (the best anime EVER!!!) and I was inspired to make. I made something that has nothing to do with anything. It isn't made with anyone but me in mind. I made something that's not perfect. The top has horridly matched seams on the sides and the skirt doesn't even have the most basic of texturing, but the sword is badass and I feel AWESOME. It's all for me, 'cause I can do anything that I want.
I made a quickie pose in QA to show off my sword handlin' abilities and will make more poses. Must commune with my zanpakuto, after all. (That's not nearly as dirty as it sounds)
So, here, look!

Saturday, November 6, 2010

My Little Gothic Gazebo

My Little Gothic Gazebo is my first gazebo of any kind. I like gazebos and they're very useful, but I always figured if I really, really needed a gazebo, I could find one pretty easily so I never said 'Hey, I reckon I'll make a gazebo, today.'
This was an accident. While drooling over my new textures from Twisted Thorn I discovered the lacy, leafy brassy textures that I imagine are meant for gates and whatnot and thought, that'd make a neat dome, much like the one on this gazebo which I would also love to make a version of with the stony, viny pillars that support the intricate metal dome.
I slapped that sucker on a half sphere prim and said 'Oooh, tha's nice' and My Little Gothic Gazebo was born.
Now that My Little Gothic Gazebo is a gazebo and not just a half sphere prim, I am wrestling with MLP to make it menu driven. Tedious work, but not as tedious as animations, so I plug along 'cause I'd much rather be doing this than that O.O
I can't wait to plop a couple of these suckers on the ground among the billions (ok, tens) of trees. Not sure but they might be nice additions to the house parcels. Will have to see when the houses are done. Anyone wanna kick the house building fairies in gear and get them on that?

Monday, November 1, 2010

I promised! I did some stuff and then I got thinky.

Trees. Oh em gee. Do I ever have some trees. I spent the last several hours placing 5 different types of the most perfect trees I'd found on my tree search and then decided I needed more.
That is one of the first things I envisioned for Della Luna. Lots and lots of trees. BIG trees. Lots of big trees.
After planting one of the newest trees in a few spots I had a Great Big Idea. Aka "WTH was I thinking when I put the home parcels all high up in the air?"
So, mid-planting, I started terraforming. The sim should have a much smoother look now, but I've gone and changed the entire future of the continent. Oi.
That got me to thinking, too. When I started this blog, it was with the words 'future of my Wonderland themed sims'. That hasn't changed, but what does it mean? Anyone at all familiar with Alice's world definitely has an idea, and probably can conjure up all sorts of imagery when they think 'Wonderland'. I know I do, but I'm not sure it's what people are expecting. When I say theme and as I'm working on This and That and folding it all together into a Thing. I am trying to express a feeling. What is Wonderland?
For me, above all, it's beauty. It's everything. Everything beautiful, only sort of strange. Maybe a little wrong. Like looking at a thing with your head tilted at 90 degrees. You know what you're looking at. You've seen it before, but maybe your eyes go a little buggy because this perspective isn't quite right. You want to reach out and turn the thing, but you can't because it's already exactly as it should be. It's you that needs fixing.
Wonderland is a reflection of us at 90 degrees. It's a little dark, and a little wrong, but it's ultimate beauty when we see it for what it is. When we see that it's not what we're looking at but how we're looking at it that makes all the difference, we are making real and unreal irrelevant.
In Wonderland, some things are too big, some things are too small and some things are just right, but they're all just exactly what they are.
I don't want to create an environment that is a caricature. I don't want a cartoon. On Della Luna and the future Della Luna 'fantasy' estates, you won't find ostensibly dark and twisty imagery. (At least not until the castles are built on future sims)
You're going to be surrounded by the feeling I have when I tilt my head right side up again and see things as they want to be seen; what they are.
There is certainly a lot of work to be done, but just look at these trees ^.^